


To be fair, however, those complaints momentarily disappear when you nail an opponent with the sickening thud of an F-5 or counter with a well-timed RKO. Playing a high-flier like Rey Mysterio handles the same as playing a monstrous brute like Rusev, which discourages experimenting with the roster. Unfortunately, that also leads to each superstar playing more or less the same despite all of them having their own diverse movesets. Developer Yuke's elegant system allows for a wrestler to have a massive repertoire of strikes, grapples, and counters without forcing players to relearn intricate combos for each superstar. Coming off two hot years of digital forays into the WWE's world, the PS3/Xbox 360 versions of WWE 2K15 are more the latter than the former they are flat retreads of their forebears at best, and stripped down expansion packs at their worst.ĭespite major promised mechanical changes to the forthcoming PS4/Xbox One releases (due November 18th), last-gen console owners are stuck with the same combat system they've had for years now.

At its worst, it creates a constant sense of "been there, done that" thanks to uncreative booking in the often driftless world of professional wrestling storytelling. At its best, this repetition lays the groundwork for the epic rivalries that forever live in the imagination of wrestling's fans. Repetition is woven into the fabric of professional wrestling.
